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PLAN OF 1 RELATIVISTIC_PHENOMENOLOGY
   1a introduction 
   1b information processing 
   1c mind and brain 
   1d mapping and modeling 
   1e causality or implication 

 BACK TO SITE PLAN 

1B INFORMATION PROCESSING

NOTE: by "matter" we understand a metalanguage shortcut to the physical concept of discretized, integrated high density areas of Gravity/Inertia Field. Inverted commas stress its contrast to the common "materialistic" usage of the term, denoting a meaningless abstraction void of physical sense and absent from physical vocabulary. Information Processing may be schematized with help of three entities: Processor, Input and Output. Input, a set of Receptor devices, feeds the Processor which generates Output, a set of action Trigger devices, fed partially back to the Input as the cybernetic feed-back.. Within this schema action has to start by relating Input with Output, i.e. by establishing all Receptor/Trigger couples, in order to select those pertinent to the particular act. Now, "material" Processor cannot exceed 2*10e47 operations per gram and second (Bremermann's limit[*] (BL)). Enormous as it may seem, it turns out to be negligible. The number 2*10e47 bits per second is a small number when compared with processing rates that one would need to carry out certain search processes. For example, Minsky gives the number of all possible move sequences in chess as about 10**120. Conservatively estimated Input and Output of an advanced organism contains 10e6 devices each. Supposing simplest 2 state devices, relating Input with Output requires R=2**(2*10e6) operations. Its Log=602060, indicates R to be 1 with 602060 zeros. On the other hand BL for a kg (roughly the mass of the brain) - 2*1e51 - is about 1 with 52 zeros. Dividing R by BL we get about 1 with 602008 zeros seconds as the lowest limit of time required by "material" brain to relate conservatively estimated input and output of an organism. The practical limit is by orders of magnitude longer, because the neuron structure of the brain is much courser than the atomic granularity implied by the BL. Thus, Morphogenesis, behavior of living Organisms, Human complex scientific and social Projects clearly require some agent different and incomparably faster than the raw "corpuscular Matter". We shall consider it in the next chapter MIND AND BRAIN .

[*]BREMERMANN'S LIMIT

No "material" system whether artificial or living can compute more than 2 x 10e47 bits per second and per gram of its mass. This limit refers to a self-contained system where the power supply is included in the "matter" and where "computation" is defined as the transmission of information over one or more channels within the system. Recognizing that computation requires energy for changing physical markers and for recognizing such changes in subsequent steps, the limit is obtained from Einstein's relation between energy and matter, E=mc2, and Heisenberg's uncertainty principle, which specifies the inaccuracy or noise in the measurement of energy. Current computers as well as the brain are far from approximating this limit because they don't utilize atomic events for the storage and transmission of information. Ref: Bremermann's paper OPTIMIZATION THROUGH EVOLUTION AND RECOMBINATION* H. J. Bremermann Part I. Limitations On Data Processing Arising From Quantum Theory Part II. Evolution Processes and Optimization Part I is pertinent to the derivation of the limit and to its implications for the Mind-Brain issue.